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VR Eye Tracking

Eye Tracking in VR: A Comparative Look at Leading Headsets

The world of Virtual Reality (VR) is constantly evolving, with new technologies emerging to enhance immersion and interaction. One such advancement is eye tracking, which allows VR experiences to respond to where the user is looking. This article explores the eye tracking capabilities of several leading VR headsets, comparing their features, pros, cons, and compatibility. At Harmony Studios, we're passionate about pushing the boundaries of VR and AR, and eye tracking is a key area of innovation we're excited about. Our diverse portfolio of clients demonstrates our commitment to delivering cutting-edge solutions.

Why Eye Tracking Matters

Eye tracking in VR offers a range of benefits:

  • Foveated Rendering: Reduces processing load by rendering only the area the user is directly looking at in high detail, improving performance.
  • Enhanced Interaction: Allows users to interact with virtual objects simply by looking at them.
  • Improved Social Experiences: Enables more realistic avatars that reflect the user's eye movements, leading to more engaging social VR interactions.
  • User Analytics: Provides valuable data on user behaviour and preferences, useful for developers and researchers.

Headset Comparison

Let's delve into a comparison of the eye tracking features of the specified headsets:

Feature Varjo XR-4 Vive Focus 3 Vive Focus Vision Pimax Crystal Pico 4 Enterprise
Eye Tracking Integrated Optional Integrated Optional Yes (limited PCVR compatibility)
Display Resolution Per Eye 3840 x3744 resolution at 51 PPD 2448 x 2448 2448 x 2448 2880 x 2880 2160 × 2160
Horizontal FOV 120° 120° 120° 115° 105°
Price (approx.) £5,000+ £1,100+ (Headset) + £200+ (Eye Tracker) £1,000+ £1,300+ (Headset) + £200+ (Eye Tracker)

£800+

Pass-through Yes Yes Yes Yes No
Hand Tracking Optional with LeapMotion 2™ add-on Yes Yes Optional with Hand Tracking module Limited
Portability Tethered Wireless Wireless (swappable battery) Wireless/Tethered Wireless
Unity Compatibility Yes (Varjo XR SDK)  Yes (via OpenXR) Yes (via OpenXR) Yes (via SteamVR OpenXR) Yes (via OpenXR)

Varjo XR-4: A high-end professional headset, the XR-4 features integrated eye tracking as standard. It offers exceptional visual fidelity and pass-through capabilities, making it ideal for demanding XR applications. However, its high price point makes it less accessible to casual users.

Vive Focus 3 & Vive Focus Vision: The Vive Focus 3 and its upgraded counterpart, the Vision, offer optional or integrated eye tracking, respectively. They are standalone wireless headsets with good pass-through and hand tracking. They use the SRanipal SDK for Unity compatibility.

Pimax Crystal: The Pimax Crystal offers optional eye tracking, allowing users to add the feature as needed. It boasts high-resolution displays and a wide field of view, appealing to enthusiasts. It is compatible with Unity via the SRanipal SDK.

Pico 4 Enterprise: The Pico 4 Enterprise offers integrated eye tracking, and a decent resolution display,  however lacks features available on other headsets. Unity compatibility is generally good for development.. Unity compatibility is improving, with recent OpenXR 1.1 Support as standard for headsets running OS 5.12.0.

Pros and Cons

Pros:

  • Varjo XR-4: Excellent image quality, integrated eye tracking, robust build.
  • Vive Focus 3/Vision: Wireless, good pass-through, established ecosystem.
  • Pimax Crystal: High resolution, wide field of view, modular design.
  • Pico 4 Enterprise: Cheaper, wireless, integrated eye tracking.

Cons:

  • Varjo XR-4: Expensive, tethered.
  • Vive Focus 3/Vision: Eye tracking is an added cost on the Focus 3.
  • Pimax Crystal: Eye tracking is an added cost.
  • Pico 4 Enterprise: Limited headset features, and limited availability outside of China.

Eye Tracking in Healthcare

Beyond gaming and entertainment, eye tracking is finding valuable applications in healthcare. Researchers and clinicians are using eye tracking to:

  • Diagnose Neurological Conditions: Eye movement patterns can provide insights into conditions like Parkinson's disease, Alzheimer's disease, and ADHD. Subtle changes in eye movements can be early indicators of these conditions, allowing for earlier diagnosis and intervention.  
  • Assess Visual Impairments: Eye tracking can help identify and quantify visual field deficits, aiding in the diagnosis and management of eye diseases.  
  • Rehabilitate Visual Skills: Eye tracking can be used to design and deliver targeted visual rehabilitation programs for patients with visual impairments or brain injuries.  
  • Study Cognitive Function: Eye movements are linked to cognitive processes, and eye tracking can be used to study attention, memory, and decision-making.

Conclusion

Eye tracking is a transformative technology for VR, opening up new possibilities for interaction, rendering, and user experience. While the technology is still evolving, several headsets offer compelling eye tracking solutions. The choice of headset will depend on budget, intended use case, and desired features. Harmony Studios is at the forefront of VR and AR development, and we're excited to see how eye tracking will shape the future of immersive experiences.

  • Date

    Feb 1, 2025